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首页 > 商务会议 > IT互联网会议 > 2014年游戏仿真和人工智能亚洲会议 更新时间:2014-10-21T14:55:28

2014年游戏仿真和人工智能亚洲会议
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2014年游戏仿真和人工智能亚洲会议 已截止报名

会议时间: 2014-03-01 08:00至 2014-03-01 18:00结束

会议地点: 新加坡  详细地址会前通知   周边酒店预订

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        The aim of the Game-On series of conferences on simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, and on games hardware design and applications which will be beneficial both to the gaming industry, academia and non-entertainment gaming communities. Secondly they aim to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conferences are mostly concentrated on the programming of games, with special emphasis on simulation, physics modelling, AI techniques and Methodology applied to gaming, computational intelligence, and physics related computer graphics. All these subsets are then fused into the topic of computer game design in stand-alone and networked games in the entertainment as well as in the serious games environments. Software and hardware providers are also able to show at these conferences their latest packages and give hand-on tutorials for the participants.#194; Last bit not least as a result of the interchange, companies are also given the opportunity to seek new talent at these events.

        Digipen Institute Of Technology Singapore

        The mission of DigiPen Institute of Technology is to provide an exemplary education and to further research in digital media, simulation, and interactive computer technologies by teaching the academic fundamentals and applied theory necessary for our students to lead, innovate, and advance these industries. Through the work of our students, faculty and staff, we strive to empower and inspire these industries on a global level with campuses in the United States (Redmond, Washington), Singapore, and Spain.

        Building on a strong foundation rooted in academics and industry experience, we challenge our students to apply their knowledge towards the creation of real-world products for the ever-advancing demands of a technological society. Our mission is to produce highly qualified leaders and originators who will instigate growth, productivity, innovation, and success in their professions and industries while embracing teamwork and creative exploration.

        For more than two decades, DIT's educational programs – ranging from bachelor's and master's degrees to continuing education programs and Summer Workshops for K-12 – have helped students become world-class programmers, engineers, designers, and artists. DIT students make innovative, award-winning games, and when they graduate, they take their expertise, creativity and vision into the workplace, where they help produce groundbreaking titles like Portal and Guild Wars 2.

        Specialties

        Game Development Education, Computer Science, Digital Arts and Animation, Computer Engineering, and Game Design, K-12 Workshops, K-12 STEM Teacher Training, Corporate Training Programs

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